Grand Duchy of Feathisia

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Grand Duchy of Feathisia
On the Verge of Crisis
Grand Duchy of Feathisia.png

FEA map.png

IdeologyCentrism.png Centrism
Leader
Grand Duke Gerlach IV
Ruling partyFethisische Hertogelijke Partij (40%)
PopulationPopulation 5,270,567
PonypowerPonypower 36,231
RaceGriffon Griffon
StabilityStability 61%
War supportWar support 50%
FactoriesFactory 13
  • 4 Military factory
  • 2 Naval dockyard
  • 7 Civilian factory
CapitalDe Vleugels
ContinentCentral Griffonia
DiplomacyMember of the Reichspakt
Nominal VassalNominal Vassal of Flag of Griffonian Empire Griffonian Empire
DemonymFeathisian
TagFEA
Color  #7A9680

This nation contains SECRETS. These are not catalogued on the Wiki. Explore and discover them all!

Feathisia is unique amongst Griffon nations - a stable, democratic, constitutional monarchy, where ideas from across the spectrum are represented and radicals remain unpopular, even among Communists and Nationalists.

Their monarch, Grand Duke Gerlach IV, is widely respected for his reasonable and consultative approach to leadership. However, the recent economic downturn in their trade partner the Flag of Skyfall Trade Federation Skyfall Trade Federation and the chaos in their master the Flag of Griffonian Empire Griffonian Empire has strained a once bright economy.

Parliament is soon to meet to hammer out a solution to the crisis. Although these are hard times, observers expect business as normal to continue in politics, so long as no further upheaval occurs...

Lore

Feathisia is an ancient Grand Duchy within the Flag of Griffonian Empire Griffonian Empire. For decades, it prospered under the rule of many different Emperors, all while enjoying its own share of relatively large autonomy from imperial rule. They became known as famous explorers, travelling the seas. The Feathisian Fleet Academy was one of the renowned schools in the world for sailors and naval officers, and the first Griffonian submarine was built there, though this tradition has languished with the recent turmoil in the empire.

As a relatively autonomous vassal of the Empire, Feathisia proudly calls itself a constitutional monarchy, with its Grand Duke Gerlach IV at the very top. A personal friend of the current emperor, Grover V, Gerlach has long supported the Empire as a catalyst for peace between the states of Griffonia, fighting against the Flag of Griffonian Republic Griffonian Republic when it was briefly declared.

The Four Parties

Unlike many democracies, where power is held by the current majority party, Feathisia is controlled by a coalition of parties, none receiving a majority of votes. Currently, it is ruled by the LDP-FHP Coalition.

This style of democracy has kept Feathisia deradicalised, as parties must work together and keep their policies palatable for their coalition partners.

The Liberal Democratic Party (LDP - Liberaal Democratische Partij), led by Prime Minister Talonsley supports Harmonic values and the free, equal, democratic rights of citizens. They currently rule as the lead party in a coalition with the monarchist FHP, who they push back against to ensure progress and counterbalance the entrenched advantages of the old aristocracy. The LDP wish to implement an economic program of government investment, nationalising failing industries, and helping create a framework for unions and employers to resolve conflicts, whilst still supporting free markets and global trade.

The Feathisian Ducal Party (FHP - Fethisische Hertogelijke Partij) support a conservative, cautious policy, and the existing powers of the Duke and the aristocratic elite. They promise stability and moderation. Their leanings mean they are more supportive of the free market, existing institutions, and wish to preserve the strength of the historically important agrarian sector. They are in a ruling coalition with the LDP, acting as a counterbalance to their interventionist pursuit of modern progress.

The Labour Party (PvdA - Partij van de Arbeid), led by Gerben Kogchel, supports socialism via strong social democracy, advocating strong labour laws, nationalisation of resources, guaranteeing employment and healthcare for the sick and unemployed. However, as the Socialist party, they number some fringe radicals.

  • Bernhardt Stappenbeld is a radical fringe leader advocating traditional Stalliongradian Communism, with the Party and State the vanguard of the Communist revolution and a state-run economy.
  • Reinoud Rozenkamp - Somewhat incoherent fringe leader, Reinoud's rhetoric is nationalistic and violent, speaking of his hatred of the bourgeoisie, the nobility and the Empire.

The Feathisian National Alliance (FNV - Fetisisch Nationalistisch Verbond), led by Anton Moldernik is a populist, nationalistic party that supports national unity and collective purpose for the good of Feathisia, led by a strong government under a powerful Duke and PM. They advocate aggressive investment and jobs programs, cracking down on foreign corporations, a more militaristic stance, and regulation against the parasitic unions. However, as the Nationalist party, they number some fringe radicals.

  • Godfried Heeren leads the most extreme members of the FNV, a paramilitary group who call themselves the Bronze Sentinels. He rails against the incompetence and treachery of neighbours, and of the parasitic minority races (especially ponies) who undermine Feathisia from within.
  • Baron Herman Vorst (of Vorst), and Baron Joseph Boreas Vorst (of Vorst) - though not formal members of the FNV, the Vorst brothers from Vorst are high ranking military members who sympathise with the FNV, and spread militarist sentiments within the ranks of the military.

The Economic Crisis

The tide is slowly shifting against Feathisia's favour, however. The rapid decline of the Empire and the consequential economic crisis has severely weakened the moderates within the country. This has recently worsened with the strikes in the Skyfall Trade Federation, hurting trade.

With every day of indecisiveness, radicals on both ends of the political spectrum gain more support among the populace. The first order of business will be presenting the new budget to parliament, as the ministries of Finance and Economic Affairs have both finalised their own ideas on how to get out of the economic slump.

As a new age dawns upon the world, Feathisia will have to decide upon its own fate. Should the current coalition fall apart, all four parties have a chance to deliver the next prime minister. It would all depend on the political manoeuvring of the parties and deals being made.

The Feathisian army starts with 7 well-equipped infantry divisions and 1 elite Knight division, with a total of 50.6k ponypower deployed. They also have a moderate navy consisting of 1 carrier, 1 battleship, 1 battlecruiser, 4 light cruisers, 8 destroyers and 3 submarines.

Managing the Crisis

Dealing with the Economy

Feathisian Economic Recovery Tree

The game starts with Feathisia suffering the Ruined Economy malus. This will effectively reduce production to zero, so the first goal is to begin removing this via the budget tree. Finishing the tree will also change Newly Industrialized Society to Modern Society, further boosting output.

Either Government Intervention or a Laissez-Faire Policy can be selected, and both will cause some significant costs in political power. The Laissez-Faire Policy has more hidden positive events, and gives better bonuses upfront (notably the 25% boost to production efficiency cap), but the Government Intervention finishes about 90 days earlier.

Tree Bonus Government Intervention Laissez-Faire Policy
CompleteTime.pngComplete Time (d) 301 385
Political
Stability Stability -13% +11%
Political Power Political Power (Flat) -250 -300/-350
Political Power Political Power (Daily) +0.05
Construction
Civilian factory Civilian factory 2 2 / 6
Constructspeed.pngConstruction Speed +25% (Later +5%) -10% (Later +40%)
Consumergoods.pngConsumer Goods -15% (Later -5%) -2% (Later -20%)
Infrastructure Infrastructure 4 0 / 4
Production
Military factory Military factory 1 1
Factoryout.pngFactory Output +10% (Later +25%) +25% (Later +10%)
Production Efficiency Cap Production Efficiency Cap Later +20% +15% (Later +5%)
Production Efficiency Growth Later +20% +15% (Later +5%)
Resources
Steel Steel 0/10
Other Notes / Bonuses
Supremacy Popularity +9%
Communism Popularity +5%
Harmony Popularity +2%
Non-Aligned Popularity -6% +2%
Society Development Switch into Modern Society Switch into Modern Society

On the Laissez-Faire Policy side, the Work for the Little Griffon focus selects between 3 different options

  • -50PP, 4 Infrastructure, 4 Building Slots
  • -50PP, 1 civilian factory and 10 steel
  • Both of the above

The Investment Gamble focus offers 3 countries the opportunity to invest in Feathisia, granting them PP, and giving Feathisia an offmap factory for each that accepts. The AI will often accept this opportunity.

Regardless of the method, as you begin to approach the end of the tree and resolve the economic crisis, tensions is the Empire will likely flare up.

Crisis in the Coalition

Around this time, the Griffonian Empire shall select the Archon Eros VII or Duchess Strawberry as regent to the Griffonian Emperor, triggering the secession of several states. Both events pose a serious threat to Feathisia.

  • If the Archon becomes regent, Feathisia will secede from the Empire with the Strawberry Duchy. Eventually the Empire will attempt to conquer both Feathisia and the Duchy.
  • If the Duchess becomes regent, Feathisia will remain as part of the Empire, however you will have to race against time to remove the government crisis before the Duchess demands your annexation into the Empire.
Focus Tree for Forming a New Coalition

As a result of the crisis the coalition between the LDP and FHP shall collapse, and the player shall have to race to reform the crisis and likely prepare for war.

A new coalition must be formed to bridge parties on the left and right. Right-Right or Left-Left coalitions are not possible.

There are 4 possible alliances, with the relevant focuses shown below. An attempted coalition between the PvdA (Socialists) and FNV (Nationalists) will fail, leaving the player unable to resolve the crisis.

FHP FNV
LDP LDP-FHP Coalition...Again LDP-FNV Coalition
PvdA FHP-PvdA Coalition Crisis Unresolved

A New Coalition

The 4 Economic Trees

Once a new coalition is formed, the government crisis will end, and one of the two coalition parties must be selected to take the lead. Whichever coalition is selected will get their hidden government tree activated, and the economic tree will be unlocked. The rough bonuses are as shown below (approximate only, typical bonuses to slots, infrastructure, factories, and other minor buffs omitted). Note that all government trees include a focus to reduce illiteracy (which will be half removed after 120 days, and fully at 240) and a science slot.

Leading Party Government Tree Economic Tree
LDP
  • Trade opinion bonuses
  • +10% PE cap
  • +5% Factory Output
  • 1.5% Recruitable Pop
  • +5% Defence on Core Territory
  • +5% Recovery Rate
  • +PP
  • +PP
  • -5% Consumer Goods
  • Can marry the Duchess
  • Forced into Free trade
FHP
  • -5% Research Time
  • +5% PE Cap
  • +5% Factory Output
  • 1% Recruitable Pop
  • +5% Defence on Core Territory
  • -5% Consumer Goods
  • +10% Resource gain efficiency
  • Can marry the Duchess
  • Forced into Free Trade
PvdA
  • Various resources (incl ~15 steel and chromium)
  • -3% Research Time
  • +5% PE Cap
  • +5% Factory Output
  • 1.5% Recruitable Pop
  • +PP
  • +15% Construction Speed
  • Can marry the Duchess
  • +5% Consumer Goods
FNV
  • War Support
  • 1% Recruitable Pop
  • +10% Recruitable Pop Factor
  • +5% Recovery Rate
  • Claims on neighbours
  • +5% Defence / Offence on Core Territory
  • -5% Consumer Goods
  • +10% PE Cap
  • +10% Factory Output
  • +10% Construction Speed
  • +15% Resource Efficiency Gain
  • Can marry the Duchess
  • 36 Steel

A Failed Coalition

If the FNV and PvdA are selected, the two wings will grow polarised and the deadlock will worsen and radicalism will begin to stir. An assassination attempt will be made on the Duke.

The Civil War

Spoilers below, we recommend these are best experienced in game before reading

If the Duke dies, the country will be plunged into civil war between the FNV and PvdA.

Feathisia's civil war is not like a typical civil war - the country will not be split, your army will be unaffected and stockpiles will be unaffected. The army will be restricted to the capital, having no clear source of political leadership or legitimacy, as militia battles break out across the rest of the country. These battles are initiated by decisions, and resolved by events, during which the player can decide who wins the battle. The decisions take some time and PP to complete.

There are a total of 8 conflict locations between the PvdA and the FNV. Winning 4 will end the civil war in that party's favour, and they will claim the capital. Only one battle can occur at a time, and whilst a battle is occurring, the country will have a temporary malus providing -0.50PP / day and -10% Stability.

Location Days PvdA Victory Cost FNV Victory Cost
Rottendedam

(FNV Stronghold)

60 -50000

-5% Stability

-50PP

Industrial damage

-15000
Buckmour 30 -20000 -20000
Mirabelle

(PvdA stronghold)

60 -10000 -60000

-5% Stability

-50PP

Industrial damage

Aiwle 30 -40000

-25PP

-15000
Central Plains 30 -10000

-25PP

-10000

-25PP

Luxwingburg 30 -10000 -20000

-25PP

Reitschild Plains 30 -10000

-25PP

-10000

-25PP

Rima 30 -10000

-25PP

-10000

-25PP

During the civil war, the Flag of Free City of Romau Free City of Romau will also get an event allowing them to annex back the province of Rimau, taken by Feathisia from Romau a long time ago, in the name of protection.

End of the Civil War
The Reconstruction Tree to Restore the Shattered Economy

The Civil War will saddle you with the crippling Ruined Economy malus. Fully removing it will take you a long time. Both factions have the reconstruction tree to do this.

  • The first focus, The Reconstruction will reduce this malus by one third.
  • The second tier tier, Rebuild the Railways, or Geographical Survey, will reduce the second third.
  • The fourth tier, Support the Mirabelle University, will add a research slot, and reduce the malus by a very small amount.
  • The final focus, Finish the Reconstruction, will remove the malus.

Both FNV and PvdA also have science reform focuses, which will gradually reduce mass illiteracy and change the scientific development level to Developed.

FNV Victory
The FNV Tree after Civil War Victory

The FNV victory offers a choice between 3 factions of Fascism - Moldernik's blend of Nationalism and Populist Welfare, Herman Vorst's Isolationist Military State, and Heeren's Totalitarian, Racist, Militaristic State.

All focus slowly recover stability and put the country on a politically stable footing.

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Anton Moldernik
Fascism.png
Fascism
Supremacy

FNV
Fetisisch Nationalistisch Verbond
None
Born as the son of a manager in the Aiwle oil business, Anton Moldernik got the best education money could buy, namely a social science degree at Bruma university in Yale. Both his parents were part of the FNV party and Anton would become a member at an early age. Intelligent and ruthless, Moldernik managed to get ahead in the party and to get himself on the candidacy list, securing his election victory in Aiwle. In parliament, he became the party spokesperson on agricultural affairs, a topic the FNV's main competitor, the FHP, was strong in. Nevertheless, Moldernik managed to impress the populace in debates, presenting his monarchist counterparts as spineless conservatives.

After about a decade in politics, Moldernik got elevated to the level of party leader, which he would remain until the Regency crisis broke out. With tensions flaring up, Moldernik sought to strike a deal with Kogchel. Much to his dismay, the deal faltered and his comfortable life shattered into a civil war. It took the nationalist some time to adjust to the new situation, but the fascist grew into his role as leader of the now openly authoritarian FNV. Now that the guns are silent and with his power reaffirmed, Anton Moldernik faces the task of redefining Feathisia and giving meaning to the lives of its people.


Baron Herman of Vorst tot Vorst
Stratocracy.png
Stratocracy
Supremacy

Military Junta
None
Born into the prestigious Van Vorst tot Vorst family, Herman was the heir to their land. Herman carried his heritage with him wherever he went, learning the traits that defined a good noblegriffon from school and at home. Staunch, conservative, brave and strategic, he graduated top of his class in the officer academy showing that a noble birth did not mean a lack of merit. Serving in many posts, including a fateful while as an artillery officer, the baron became popular among his troops for his no-nonsense attitude and straight up patriotism.

From the army, Herman learned the value of hierarchy, of tradition and of the institution of the military. As he climbed through the ranks, he started to flirt with the FNV party, a highly unorthodox choice for a noblegriffon. But the Ducal party had grown spineless, giving to many concessions to weak doves who wanted total equality. When the system broke down, the Baron and soldiers loyal to him stepped in to fight on the side of the nationalists.

However, during the fighting, Van Vorst tot Vorst discovered that his newfound allies were little better, discarding tradition in favour of something radically new. They had to be stopped as well and the Baron did stop them. Now the military rules Feathisia, guarding the people against any threat, both from the inside and from abroad. The House of Van Vorst tot Vorst stands victorious and vigilant against threats both foreign and domestic.


Godried Heeren
Fascism.png
Fascism
Supremacy

FNV
Fetisisch Nationalistisch Verbond
None
Godfried Heeren was born in Rottendedam to a middle-class family of shopkeepers. He was the world to his parents and the bright young griffon had everything his heart desired, but at school it was already he clear Heeren was problematic. He'd sometimes get overwhelmed by uncontrollable rage and woe to the kid that stood in his way if he did. Growing older, the griffon's way with words and his rage grew into an uncanny sort of magnetism and he easily attracted friends whose slavish attitude helped inflate his ego. Of course, like so many a youth before him, young Heeren thought he had politics all figured out. It was very easy. There were two griffons in Feathisia fit to rule the country, the first, Count Gerlach, foolishly gave his power away in pursuit of cheap popularity. The other griffon would be Godfried Heeren himself, naturally.

Heeren joined the Orangecloaks, a paramilitary group training in the middle of the Great Plains. There his political thought evolved further and he found that his charisma served him well as he rose to a leadership position in the radical group. He quickly adopted the group's anti-pony attitudes and sheer hatred for socialism. When the group failed to win any seats in parliament, Heeren merged the group with the FNV party, negotiating his way into the spotlight of Feathisia's political elite. Afterwards, Heeren and the FNV at large profited from the crisis crippling the country, as the jobless proved loyal new voters.

When the Regent Debate busted the coalition government, Moldernik, ever the pragmatist, tried to negotiate a coalition with the PvdA, but Heeren already prepared for a war. He aroused so much suspicion amongst his supporters that the deal busted and Feathisia went to war. Now Heeren was in charge of Feathisia. Those who know him best, doubt this would finally soothe his anger and satisfy Heeren's hunger for power.



PvdA Victory
The PvdA Tree after Civil War Victory

The PvdA victory offers a choice between 3 factions of Communism - Kogchel's Democratic Socialism, Stappenbeld's Stalliongradian Socialism, or Rozenkamp's National Socialism.

All focus slowly recover stability and put the country on a politically stable footing.

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Gerben Kogchel
Democratic Socialism.png
Democratic Socialism
Communism

PvdA
Partij van de Arbeid
None
Gerben Kogchel was born as the son of a bank clerk in De Vleugels, the Feathisian capital. Even though his father died when he was young, Gerben would initially follow his lead, working for a local bank. From studying finances, he quickly learned that the Feathisian state could do better. Many griffons were living in poverty or uncertainty, only a bad illness away from hunger. Distressed by the lack of protection for everygriffon, Kogchel joined the PvdA to fight for worker protection. His genuine empathy and drive to make Feathisia a better place saw him grow popular on the local level, where he became the first PvdA mayor for de Vleugels, which saw the city improving care for the poorest.

His newfound popularity reached across party lines and it was said that Kogchel had a longstanding correspondence with the Grand Duke of Feathisia. When Kogchel entered parliament after winning a leadership election in the labour party, opposition to his plans stiffened. Both the Liberal Democrats and the ducal party resisted his plans and there was even less of a chance the FNV would cooperate. Still, Kogchel laboured on without resenting his political opponents, trying ever so hard to change Feathisia for the better.

The social democrat's effort all seemed to crash down with the advent of the civil war, as more violent and pessimistic forces took over the country. However, with Kogchel at the helm, the more moderate griffons never lost hope for a better tomorrow. Personally, the social democrat leader managed to curb the worst excesses of violence against civilians. Kogchel's briefcase full of social reforms became a symbol of hope all on its own, as the politician refused to part with them under any circumstances, to remind himself what he was fighting for. Now after so much death and destruction, it was time to rebuild. Gerben Kogchel gave Feathisia a second chance, hoping to rekindle democracy in a socialist light, to heal the wounds caused by the civil war and mend the country's broken society. However, some are worried that the idealistic griffon would leave the already battered state vulnerable in this uncertain age.


Bernhardt Stappenbeld
Revolutionary Dictatorship.png
Revolutionary Dictatorship
Communism

PvdA
Partij van de Arbeid
None
Bernhardt Stappenbeld grew up in Rottendedam, the port city of Feathisia. Born with an inherent curiosity and a quick mind, the griffon started writing from a young age. Although his fiction was of a mediocre quality, his prose was good enough for the work of a journalist. Adventurous, the Feathisian accepted a job offer to report on stories from Stalliongrad. Over the years, his readers may have found the tone of his stories changing. Critical at first, the griffon living amongst ponies mocked the ponies of the Severyana for revolting against such a benevolent ruler like Celestia.

Slowly but surely, the accounts of failing agricultural plans and empty store shelves made way for intricate essays on Stalliongradian communism and then what his critics called straight up love letters to socialism. When the journalist went home and joined the PvdA on the day of his return, they found a changed griffon. A sceptical journalist crossed the sea, returning as a socialist ideologue. His teachings, brought over from Stalliongrad, attracted a split following; intelligentsia and self-proclaimed revolutionaries on the one claw, and actual workers on the other.

With revolution raging in Feathisia, Stappenbeld's ranks grew enormously as his prophecy of class struggle indeed became true. The journalist showed himself a capable leader, eclipsing the social democrats in the PvdA and managing to get into party leadership. Now Bernhardt Stappenbeld looked over the ocean once more, ready to put theory into practice.


Herman Rozenkamp
Ethno-Socialism.png
Ethno-Socialism
Communism

PvdA
Partij van de Arbeid
Supremacist Sympathies
  • Acceptance of Supremacist Diplomacy: +70
Herman Rozenkamp was born in Mirabelle, the bustling industrial city in the northeast of Feathisia. Along with his brother Reinoud, the two barely scraped by as children of the working poor. Determined to escape the fate of their parents, both of them enlisted into the army as cannoneers under a young lieutenant van Voorst tot Voorst. The officer taught them not only how to shoot a cannon, but how to shoot a cannon and be a patriot while doing it. The death of their father in a workplace accident made the Rozenkamps leave the military, however. Herman had to take care of his mother and took his father's job. There he saw the difference between the noblegriffon's speeches about love for the country and the reality of factory work. Herman would change it all.

The Rozenkamp brothers joined the local PvdA, where they were initially suspected as former soldiers. Soon enough, their energy and oratory power got noticed by the party leadership and the brothers rose through the ranks. However, instead of boring party congresses and the administrative work which his brother spent more and more time on, Herman went back to the factories and sometimes even to soldiers. There he found fertile ground for his own brand of communism, called Rozenkampism.

With the economic crisis raging through Feathisia, Rozenkamp riled against everything. The nobility, the Triarchy and the weak politicians (sometimes his own party wasn't even spared). He blamed Griffenheim and Skyfall, Equestria and the Archons. But as the political instability reached the breaking point of civil war, Rozenkamp was ready for battle. When the red banner flew over De Vleugels, it were Rozenkampists who planted it there. And it will be Rozenkamp who will lead Feathisia to glory. For the Fatherland and for the Revolution!




Spoiler end.

The Martial Law

Spoilers below, we recommend these are best experienced in game before reading

If the Duke survives the assassination attempt, the scarred and angry duke will declare martial law to fix the country himself, opening up a new political and economic focus tree.

The Duke, now overcome with paranoia, will end the useless Feathisian Democracy that caused the political crisis and led to his near-death experience, dissolving the Parliament and shocking the country. In reaction, the PvdA, LDP, and FNV all form Anti-Duke organizations, putting malueses across the board:

  • The PvdA forms The Red Front, which reduces daily PP gain (-0.15), adds consumer goods factories (5%), reduces production efficiency growth (-10%), reduces factory output (-10%), and adds daily communism support (+0.01)
  • The LDP forms the Feathisian Liberation Front, which reduces daily PP gain (-0.15), reduces stability (-15%), reduces war support (-15%), and adds daily harmony support (+0.01)
  • The FNV forms the Fatherland Front, which reduces daily PP gain (-0.15), reduces division organization (-10%), reduces recruitable population (-2%), and adds daily Supremacy support (+0.01)

The first half of the new political tree involves the Duke ending the three resistance organizations through mass purges.

After stabilizing the country and establishing the absolute rule of the Duke, the Duke will reform the military, the education, and the government to further strengthen his rule. Perhaps most importantly, Gerlach will desire to wage war on the mismanaged states neighboring Feathisia to spread his rule to the oppressed Griffons in these countries, granting an annex war goal on the Flag of Griffonian Empire Griffonian Empire.


Spoiler end.

Dealing with the Empire

The next step after dealing with your political troubles is to deal with the Empire. If you are unlucky, you will still be in the middle of them when war comes knocking.

If you are lucky, you can Marry the Duchess - this is an option that can be selected after the focus "A New Government" is taken, and a majority party is selected. It costs 300PP and will annex the Strawberry Duchy if successful (and the Griffonian Empire if Gabriella is Regent). The AI will always accept this proposal.

Your approach to dealing with the Empire will depend on who is regent.

  • If the Empire selected The Duchess, you will have to fight the Strawberry Duchy and the Empire single handedly. This can be avoided by marrying the Duchess Gabriela before she attempts to integrate you, which will take the entire empire in a single stroke. If you can't do this, you will be in a tough fight, against the full might of the Empire with no allies.
  • If the Empire selected The Archon, you will fight as part of an alliance against the Griffonian Empire. You will need to work with your allies to hold the line, outnumbered.

Fighting the Empire is a tough fight. They will have more industry and men than you, and a long border to attack across.

However, after defeating the Empire and forming the Griffonian Empire, you will gain a tree to pursue the Empire's war claims and integrate its lands.

National Focus

Feathisian Focus Tree

Army - a choice is offered between 4 branches, each specializing in a specific land doctrine, which gives an appropriate national spirit and research boost. Completing the branch upgrades the national spirit and gives more doctrinal research boosts. All branches give a boost towards researching infantry and support equipment.

  • Mobile Warfare - spawns a free tank brigade, tank research boosts, production cost discount on all tank types, motorized and mechanized
  • Superior Firepower - increases special forces capacity, gets boosts towards magical infantry equipment earlier, production cost discount on artillery
  • Grand Battleplan - decent amount of equipment added to stockpiles, higher recruitable population increase
  • Mass Assault - adds the most equipment to stockpiles alongside recruitable population increase, but slightly smaller research boost towards doctrine

The tree ends with an extra research slot, followed by research boosts towards radar technology, magical equipment, racial technology and encryption/decryption.

Air - starts with a choice between focusing on strategic bombing or a doctrine of choice. Going down the strategic bombing path gives boosts towards all bomber types except naval, heavy fighters and CAS, finishing with national spirits that improve bomber attack, defence and bombing ability. Other branch gives boosts towards light fighters, heavy fighters and CAS, while also adding more air bases. Tree ends with even more air bases, rocketry and paratrooper research boosts.

Navy - standard choice between focusing on capital ships and cruisers or focusing on carriers, submarines and destroyers. Ends with adding more dockyards and naval bases, followed by marines and landing gear research boost.

Technology

Army Naval Air Tech / Industry
  • Breech-Loaded Rifles (Model 965 Infanterie Geweer Klein Kaliber)
  • Truck (dVAF 139)
  • Mountain Infantry I
  • Engineer Company I
  • Recon Company I
  • Early Tank Development
  • Artillery (M-1005 Helheim Kannonen 105mm leFH)
  • Enlarged Destroyer
  • Basic Depth Charges
  • Smoke Generators
  • Hydrophone
  • Escort and Upgunned Cruisers
  • Basic Cruiser Armor Scheme
  • Fast Battleships and Dreadnoughts
  • Inclined Belt Armor Scheme
  • Deck Conversions
  • Modernised Coastal Submarine
  • Basic Light Battery
  • Basic Medium Battery
  • Basic Heavy Battery
  • Turreted Secondary Battery
  • Designated Landing Barges
  • Contact Mine
  • Minelaying Submarine
  • Early Fighter (Beakker D.XVII)
  • Early Bomber (Beakker C.V D/E)
  • Central Fire Control
Doctrine Racial
  • None
  • None
  • None
  • Knights Division I
  • We Can Fly?!

Politics

National Spirits

Ruined Economy icon
Ruined Economy
  • Consumer Goods Factories: 25.0%
  • Construction Speed: -30.00%
  • Production Efficiency CapProduction Efficiency Cap: -30.00%
  • Production Efficiency GrowthProduction Efficiency Growth: -30.00%
  • Factory Output: -40.00%
Feathisia has always been one of the richest constituent states of the Griffonian Empire, with flourishing trade and adventurous explorers bringing the Duchy great wealth. The nigh constant warfare across the continent that followed the crumbling of the Griffonian Empire had pushed the economy to the brink. Now Skyfall, Feathisia's greatest trading partner, has fallen into chaos, with the bankruptcy of the firms that traded with the Trade Federation causing a ripple effect through the economy. Dealing with the economy should be the first priority of the Feathisian government.
Duke Gerlach the Silent icon
Duke Gerlach the Silent
  • Stability: +15%
Grand Duke Gerlach IV Weijermars is known far and wide as one of the most reasonable leaders in Griffonia. The Duke, who earned his nickname 'The Silent' for his patience and calm, transformed his fief into the very first proper Constitutional Monarchy in Griffonia. The people of Feathisia love their Grand Duke and as long as he keeps listening to the concerns of his Griffons, this is unlikely to change.
Crisis in the Coalition icon
Crisis in the Coalition
  • Political Power Gain: -25%
  • Surrender Limit: -10.00%
The recent economic troubles plaguing Feathisia have lead to a divide between the ruling FHP-LDP Coalition, and allowed for more extreme parties to gain prominence within the Parliament. If the issues within the Coalition are not addressed properly it could lead to a general collapse of the Government.

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Grand Duke Gerlach IV
Centrism.png
Centrism
Non-Aligned

FHP
Fethisische Hertogelijke Partij
None
Born in the year 960 in the Ducal Estate just outside de Vleugels as the eldest son and heir apparent to the Grand Duchy of Feathisia, Gerlach has made a name for himself ever since he ascended the throne. A patient and diligent griffon, the Grand Duke immediately started reforming the Grand Duchy, which was, like the rest of the Griffonian Empire, still reeling from the aftermath of the Republican revolution in Griffenheim. Co-leading a committee with Rudolph Thorbeak, the leading liberal politician in Feathisia at the time, they strengthened the constitution and brought stable democracy to Feathisia. Although the Feathisians had to get used to their new rights, it only took a few years for liberty to blossom and all sorts of parties to pop up.

One of his most controversial moments saw him blocking the liberal democratic party from government until they expelled any republican sentiments. The Grand Duke explained that the Gods crowned the nobility and that the natural order of things had to be preserved, an attitude Gerlach inherited from his father, who helped fight the Republican uprising.

Even though the country was doing fine, Gerlach never stopped working hard, championing the abolishment of public executions, leading industrial change and whenever possible, supporting Emperor Grover. All his hard work has left the Grand Duke without a wife, however, some griffons saying he gets awkward and shy alone with any possible candidate. The Silent Duke, as his subjects lovingly call him, will continue to give his all for his country, quietly praying his people continue to prosper under his rule and make him proud.

Benevolent Absolutism.png
Benevolent Absolutism
Harmony

LDP
Liberaal Democratische Partij
Socialist Monarchism.png
Socialist Monarchism
Communism

PvdA
Partij van de Arbeid
Fascism.png
Fascism
Supremacy

FNV
Fetisisch Nationalistisch Verbond
Post-1007 leaders [may contain spoilers]
Leader Leader Ideology and party Traits Description Comes to power by
Arjen Talonsley
Harmonic Republicanism.png
Harmonic Republicanism
Harmony

LDP
Liberaal Democratische Partij
None
A social and moderate liberal and beloved prime minister of Feathisia, Arjen Talonsley has led the country through an age of gradual destabilization. A griffon of compromises and normalcy, he is not above negotiations and solutions where 'everygriffon wins'.

Talonsley took over the LDP after an incident known as the 'Night of Molenaer', after his predecessor as ruler of the LDP. Molenaer had won a stunning election victory against the monarchist FHP party, but the conservatives threatened to blow up negotiations for a government unless the LDP would openly denounce republicanism. Later on, it was proven that this demand came directly from the Grand Duke, but that night, the LDP was forced to choose between principle or pragmatism. Molenaer chose principles, but in an internal party vote, he was rejected by a narrow margin and Talonsley became head of the party, forging the LDP-FHP coalition. Molenaer left the party and Talonsley lost much of the republican vote to the PvdA, but he had his government. In time Arjen Talonsley and the LDP would shown that monarchy and liberty were not opposed values, but actually complement each other nicely. His free market approach to may see his support decline amongst the average griffon, however, especially during a crisis.


Gerben Kogchel
Democratic Socialism.png
Democratic Socialism
Communism

PvdA
Partij van de Arbeid
None
Gerben Kogchel was born as the son of a bank clerk in De Vleugels, the Feathisian capital. Even though his father died when he was young, Gerben would initially follow his lead, working for a local bank. From studying finances, he quickly learned that the Feathisian state could do better. Many griffons were living in poverty or uncertainty, only a bad illness away from hunger. Distressed by the lack of protection for everygriffon, Kogchel joined the PvdA to fight for worker protection. His genuine empathy and drive to make Feathisia a better place saw him grow popular on the local level, where he became the first PvdA mayor for de Vleugels, which saw the city improving care for the poorest.

His newfound popularity reached across party lines and it was said that Kogchel had a longstanding correspondence with the Grand Duke of Feathisia. When Kogchel entered parliament after winning a leadership election in the labour party, opposition to his plans stiffened. Both the Liberal Democrats and the ducal party resisted his plans and there was even less of a chance the FNV would cooperate. Still, Kogchel laboured on without resenting his political opponents, trying ever so hard to change Feathisia for the better.

The social democrat's effort all seemed to crash down with the advent of the civil war, as more violent and pessimistic forces took over the country. However, with Kogchel at the helm, the more moderate griffons never lost hope for a better tomorrow. Personally, the social democrat leader managed to curb the worst excesses of violence against civilians. Kogchel's briefcase full of social reforms became a symbol of hope all on its own, as the politician refused to part with them under any circumstances, to remind himself what he was fighting for. Now after so much death and destruction, it was time to rebuild. Gerben Kogchel gave Feathisia a second chance, hoping to rekindle democracy in a socialist light, to heal the wounds caused by the civil war and mend the country's broken society. However, some are worried that the idealistic griffon would leave the already battered state vulnerable in this uncertain age.


Bernhardt Stappenbeld
Revolutionary Dictatorship.png
Revolutionary Dictatorship
Communism

PvdA
Partij van de Arbeid
None
Bernhardt Stappenbeld grew up in Rottendedam, the port city of Feathisia. Born with an inherent curiosity and a quick mind, the griffon started writing from a young age. Although his fiction was of a mediocre quality, his prose was good enough for the work of a journalist. Adventurous, the Feathisian accepted a job offer to report on stories from Stalliongrad. Over the years, his readers may have found the tone of his stories changing. Critical at first, the griffon living amongst ponies mocked the ponies of the Severyana for revolting against such a benevolent ruler like Celestia.

Slowly but surely, the accounts of failing agricultural plans and empty store shelves made way for intricate essays on Stalliongradian communism and then what his critics called straight up love letters to socialism. When the journalist went home and joined the PvdA on the day of his return, they found a changed griffon. A sceptical journalist crossed the sea, returning as a socialist ideologue. His teachings, brought over from Stalliongrad, attracted a split following; intelligentsia and self-proclaimed revolutionaries on the one claw, and actual workers on the other.

With revolution raging in Feathisia, Stappenbeld's ranks grew enormously as his prophecy of class struggle indeed became true. The journalist showed himself a capable leader, eclipsing the social democrats in the PvdA and managing to get into party leadership. Now Bernhardt Stappenbeld looked over the ocean once more, ready to put theory into practice.


Herman Rozenkamp
Ethno-Socialism.png
Ethno-Socialism
Communism

PvdA
Partij van de Arbeid
Supremacist Sympathies
  • Acceptance of Supremacist Diplomacy: +70
Herman Rozenkamp was born in Mirabelle, the bustling industrial city in the northeast of Feathisia. Along with his brother Reinoud, the two barely scraped by as children of the working poor. Determined to escape the fate of their parents, both of them enlisted into the army as cannoneers under a young lieutenant van Voorst tot Voorst. The officer taught them not only how to shoot a cannon, but how to shoot a cannon and be a patriot while doing it. The death of their father in a workplace accident made the Rozenkamps leave the military, however. Herman had to take care of his mother and took his father's job. There he saw the difference between the noblegriffon's speeches about love for the country and the reality of factory work. Herman would change it all.

The Rozenkamp brothers joined the local PvdA, where they were initially suspected as former soldiers. Soon enough, their energy and oratory power got noticed by the party leadership and the brothers rose through the ranks. However, instead of boring party congresses and the administrative work which his brother spent more and more time on, Herman went back to the factories and sometimes even to soldiers. There he found fertile ground for his own brand of communism, called Rozenkampism.

With the economic crisis raging through Feathisia, Rozenkamp riled against everything. The nobility, the Triarchy and the weak politicians (sometimes his own party wasn't even spared). He blamed Griffenheim and Skyfall, Equestria and the Archons. But as the political instability reached the breaking point of civil war, Rozenkamp was ready for battle. When the red banner flew over De Vleugels, it were Rozenkampists who planted it there. And it will be Rozenkamp who will lead Feathisia to glory. For the Fatherland and for the Revolution!


Anton Moldernik
Fascism.png
Fascism
Supremacy

FNV
Fetisisch Nationalistisch Verbond
None
Born as the son of a manager in the Aiwle oil business, Anton Moldernik got the best education money could buy, namely a social science degree at Bruma university in Yale. Both his parents were part of the FNV party and Anton would become a member at an early age. Intelligent and ruthless, Moldernik managed to get ahead in the party and to get himself on the candidacy list, securing his election victory in Aiwle. In parliament, he became the party spokesperson on agricultural affairs, a topic the FNV's main competitor, the FHP, was strong in. Nevertheless, Moldernik managed to impress the populace in debates, presenting his monarchist counterparts as spineless conservatives.

After about a decade in politics, Moldernik got elevated to the level of party leader, which he would remain until the Regency crisis broke out. With tensions flaring up, Moldernik sought to strike a deal with Kogchel. Much to his dismay, the deal faltered and his comfortable life shattered into a civil war. It took the nationalist some time to adjust to the new situation, but the fascist grew into his role as leader of the now openly authoritarian FNV. Now that the guns are silent and with his power reaffirmed, Anton Moldernik faces the task of redefining Feathisia and giving meaning to the lives of its people.


Baron Herman of Vorst tot Vorst
Stratocracy.png
Stratocracy
Supremacy

Military Junta
None
Born into the prestigious Van Vorst tot Vorst family, Herman was the heir to their land. Herman carried his heritage with him wherever he went, learning the traits that defined a good noblegriffon from school and at home. Staunch, conservative, brave and strategic, he graduated top of his class in the officer academy showing that a noble birth did not mean a lack of merit. Serving in many posts, including a fateful while as an artillery officer, the baron became popular among his troops for his no-nonsense attitude and straight up patriotism.

From the army, Herman learned the value of hierarchy, of tradition and of the institution of the military. As he climbed through the ranks, he started to flirt with the FNV party, a highly unorthodox choice for a noblegriffon. But the Ducal party had grown spineless, giving to many concessions to weak doves who wanted total equality. When the system broke down, the Baron and soldiers loyal to him stepped in to fight on the side of the nationalists.

However, during the fighting, Van Vorst tot Vorst discovered that his newfound allies were little better, discarding tradition in favour of something radically new. They had to be stopped as well and the Baron did stop them. Now the military rules Feathisia, guarding the people against any threat, both from the inside and from abroad. The House of Van Vorst tot Vorst stands victorious and vigilant against threats both foreign and domestic.


Godried Heeren
Fascism.png
Fascism
Supremacy

FNV
Fetisisch Nationalistisch Verbond
None
Godfried Heeren was born in Rottendedam to a middle-class family of shopkeepers. He was the world to his parents and the bright young griffon had everything his heart desired, but at school it was already he clear Heeren was problematic. He'd sometimes get overwhelmed by uncontrollable rage and woe to the kid that stood in his way if he did. Growing older, the griffon's way with words and his rage grew into an uncanny sort of magnetism and he easily attracted friends whose slavish attitude helped inflate his ego. Of course, like so many a youth before him, young Heeren thought he had politics all figured out. It was very easy. There were two griffons in Feathisia fit to rule the country, the first, Count Gerlach, foolishly gave his power away in pursuit of cheap popularity. The other griffon would be Godfried Heeren himself, naturally.

Heeren joined the Orangecloaks, a paramilitary group training in the middle of the Great Plains. There his political thought evolved further and he found that his charisma served him well as he rose to a leadership position in the radical group. He quickly adopted the group's anti-pony attitudes and sheer hatred for socialism. When the group failed to win any seats in parliament, Heeren merged the group with the FNV party, negotiating his way into the spotlight of Feathisia's political elite. Afterwards, Heeren and the FNV at large profited from the crisis crippling the country, as the jobless proved loyal new voters.

When the Regent Debate busted the coalition government, Moldernik, ever the pragmatist, tried to negotiate a coalition with the PvdA, but Heeren already prepared for a war. He aroused so much suspicion amongst his supporters that the deal busted and Feathisia went to war. Now Heeren was in charge of Feathisia. Those who know him best, doubt this would finally soothe his anger and satisfy Heeren's hunger for power.


Gerlach IV & Gabriela Eagleclaw
Centrism.png
Centrism
Non-Aligned

FHP
Fethisische Hertogelijke Partij
None
None
Benevolent Absolutism.png
Benevolent Absolutism
Harmony

LDP
Liberaal Democratische Partij
Socialist Monarchism.png
Socialist Monarchism
Communism

PvdA
Partij van de Arbeid
Fascism.png
Fascism
Supremacy

FNV
Fetisisch Nationalistisch Verbond


Parties

Political parties
Name Ideology Leader Popularity
FHP
Fethisische Hertogelijke Partij
Centrism.png Centrism
Non-Aligned
Grand Duke Gerlach IV 40%
LDP
Liberaal Democratische Partij
Benevolent Absolutism.png Benevolent Absolutism
Harmony
Grand Duke Gerlach IV 30%
PvdA
Partij van de Arbeid
Socialist Monarchism.png Socialist Monarchism
Communism
Grand Duke Gerlach IV 15%
FNV
Fetisisch Nationalistisch Verbond
Fascism.png Fascism
Supremacy
Grand Duke Gerlach IV 15%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Max Griffoensteen
Max Griffoensteen
Captain of Industry
  • Current ruling party is not CommunismCommunist.
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Adriaan Dijxsnavel
Adriaan Dijxsnavel
War Industrialist
  • One of the following must be true:
    • Current ruling party is NeutralityNon-Aligned.
    • Current ruling party is HarmonyHarmonic.
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Political Power 150
Willem Alklauw
Willem Alklauw
Fortification Engineer
None
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
  • Anti Air construction speed: +20%
Political Power 150
Johan van Oldebarnevleugel
Johan van Oldebarnevleugel
Silent Workbird
  • One of the following must be true:
    • Current ruling party is NeutralityNon-Aligned.
    • Current ruling party is SupremacySupremacist.
  • Political Power Gain: +15%
Political Power 150
Duke Maurits van Buckmour
Duke Maurits van Buckmour
Prince of Terror
  • One of the following must be true:
    • Current ruling party is NeutralityNon-Aligned.
    • Current ruling party is SupremacySupremacist.
  • Non-Core Ponypower: +2%
  • Foreign subversive activities efficiency: −30%
  • Damage to Garrisons: −25%
Political Power 150
Hugo Grootveer
Hugo Grootveer
Compassionate Grandee
  • One of the following must be true:
    • Current ruling party is NeutralityNon-Aligned.
    • Current ruling party is HarmonyHarmonic.
  • Improve relations opinion: +15%
  • Damage to Garrisons: −15%
Political Power 150
Arendham Kuyper
Arendham Kuyper
Staunch Constitutionalist
  • Has not completed national focus Goal government icon.png "The Party Convention"
  • Has not completed national focus Goal government icon.png "The Fate of Feathisia"
  • Has not completed national focus Focus generic home defense.png "The Unwilling Dictator"
  • Has not completed national focus Focus generic strike at democracy1.png "Martial Law"
  • Ideology drift defense: +50%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Has created an Intelligence Agency
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Schroef Pantsers
Schroef Pantsers
Mobile Tank Designer
None
  • Armor Research Speed: +15%
  • Light Tank:
    • Heavy Attack: +3%
  • Armor technology:
    • Max Speed: +5%
    • Reliability: +10%
  • Armored Car:
    • Max Speed: +5%
    • Reliability: +10%
Political Power 150
Kolder-Kuras Cavalerie
Kolder-Kuras Cavalerie
Tank Designer
None
  • Armor Research Speed: +10%
  • Medium Tank:
    • Max Speed: +5%
    • Breakthrough: +3%
  • Armor technology:
    • Reliability: +5%
  • Armored Car:
    • Reliability: +5%
Political Power 150
Kasteel Automobiel
Kasteel Automobiel
Heavy Tank Designer
None
  • Armor Research Speed: +10%
  • Heavy Tank:
    • Breakthrough: +3%
  • Armor technology:
    • Hard attack: +5%
    • Armor: +5%
  • Armored Car:
    • Hard attack: +5%
    • Armor: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Vleugelnoord Werven
Vleugelnoord Werven
Ship Designer
  • Any controlled state:
    • Is coastal.
  • Naval Research Speed: +10%
  • Heavy Ship:
    • Light Attack: +3%
    • Heavy Attack: +3%
Political Power 150
Bankmeester Dokken
Bankmeester Dokken
Ship Designer
  • Any controlled state:
    • Is coastal.
  • Naval Research Speed: +8%
  • Carrier:
    • Armor: +4%
    • Anti-air: +3%
    • Surface Visibility: -5.0%
    • Max Speed: +2%
  • Cruiser:
    • Armor: +4%
    • Anti-air: +3%
    • Surface Visibility: -5.0%
    • Max Speed: +2%
Political Power 150
Witvleugel Vlootbouw
Witvleugel Vlootbouw
Ship Designer
  • Any controlled state:
    • Is coastal.
  • Naval Research Speed: +8%
  • Carrier:
    • Defense: -3%
    • Production cost Production Cost: -5.00%
  • Capital Ships:
    • Defense: -3%
    • Production cost Production Cost: -5.00%
  • Screens:
    • Defense: -3%
    • Production cost Production Cost: -5.00%
  • Submarine:
    • Defense: -3%
    • Production cost Production Cost: -5.00%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Beakker Vliegtuigen
Beakker Vliegtuigen
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Snavelhoven Fabrieken
Snavelhoven Fabrieken
Heavy Aircraft Designer
None
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Zeeleeuw Marina
Zeeleeuw Marina
Naval Aircraft Designer
None
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Artillerie-Werken
Artillerie-Werken
Artillery Designer
None
  • Artillery Research Speed: +15%
  • Towed Artillery:
    • Soft Attack: +2%
Political Power 150
Rottendedam Arsenaal
Rottendedam Arsenaal
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
  • Infantry Equipment:
    • Breakthrough: +3%
    • Soft Attack: +2%
    • Defense: -2%
Political Power 150
Verweer Arsenaal
Verweer Arsenaal
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
  • Infantry Equipment:
    • Soft Attack: +3%
    • Hard Attack: +2%
Political Power 150
dVAF
dVAF
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
  • Truck:
    • Defense: +2%
    • Max Speed: +3%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Hertogelijke Schelp
Hertogelijke Schelp
Refirning Concern
None
  • Synthetic Resources Research Speed: +15%
  • Refinery construction speed: +5.00%
Political Power 150
Eimuiden Hoogovens
Eimuiden Hoogovens
Electronics Concern
None
  • Electronics Research Speed: +15%
  • Production Efficiency Growth Production Efficiency Growth: +5.00%
Political Power 150
Buckmourse Aannemers Maatschappij
Buckmourse Aannemers Maatschappij
Industrial Concern
None
  • Industrial Research Speed: +15%
  • Construction Speed: +5.00%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Joseph Boreas van Vorst tot Vorst
Joseph Boreas van Vorst tot Vorst
Grand Battleplan Expert
  • Has not completed national focus Goal LEC monkey.png "Cull the Military"
  • Has unit leader: Joseph Boreas van Vorst tot Vorst
  • Grand Battleplan Doctrine Cost: −15%
Political Power 150
Peter van de Pool
Peter van de Pool
Nuclear Scientist
None
  • Nuclear Research Speed: +15%
Political Power 100
Casper Bazen
Casper Bazen
Air Warfare Theorist
None
  • Air Doctrine Cost: −10%
Political Power 100
Abraham Moervast
Abraham Moervast
Naval Theorist
None
  • Naval Doctrine Cost: −10%
Political Power 100
Hendrik Sabel
Hendrik Sabel
Mobile Warfare Expert
  • Has unit leader: Hendrik Sabel
  • Mobile Warfare Doctrine Cost: −15%
Political Power 150
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Izaak Reigers
Izaak Reigers
Army Organization (Expert)
  • Has unit leader: Izaak Reigers
  • Army Experience Gain: +0.30
  • Division Organization: +8%
Political Power 100
Command power 20
Henri Anjer
Henri Anjer
Army Defense (Expert)
  • Has unit leader: Henri Anjer
  • Army Experience Gain: +0.30
  • Division Defense: +10%
  • AI Modifier: Focus on Defense: +15%
Political Power 100
Command power 20
Hendrikus Loep
Hendrikus Loep
Army Logistics (Specialist)
None
  • Division Attrition: −4%
  • Army Experience Gain: +0.20
Political Power 50
Command power 30
Willem Poppenkast
Willem Poppenkast
Army Offense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Attack: +5%
  • AI Modifier: Focus on Offense: +15%
Political Power 50
Command power 30
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Karel Doorzetter
Karel Doorzetter
Decisive Battle (Genius)
  • Has unit leader: Karel Doorzetter
  • Naval Experience Gain: +0.40
  • Capital Ship Attack: +15%
  • Capital Ship Armor: +15%
  • Screen Attack: +15%
  • Screen Defense: +15%
Political Power 200a
Command power 10
Konraad Helvuur
Konraad Helvuur
Commerce Raiding (Expert)
  • Has unit leader: Konraad Helvuur
  • Naval Experience Gain: +0.30
  • Convoy Raiding Efficiency: +15%
Political Power 100
Command power 20
Johannes Vorstelijk
Johannes Vorstelijk
Old Guard
  • Current ruling party is not CommunismCommunist.
  • Has unit leader: Johannes Vorstelijk
  • Naval Experience Gain: +0.30
  • Maximum Command Power Increase: +10
Political Power 50
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Herder Scherper
Herder Scherper
Naval Aviation (Expert)
None
  • Air Experience Gain: +0.30
  • Naval Air Attacks from Carriers: +6%
  • Naval Air Targeting from Carriers: +7%
  • Naval Air Agility from Carriers: +8%
  • AI Modifier: Focus on Naval Air: +15%
Political Power 100
Command power 20
Ludolf Van Eieren
Ludolf Van Eieren
Air Reformer (Expert)
None
  • Air Experience Gain: +0.30
  • Air Experience Gain: +10%
  • AI Modifier: Focus on Aviation: +10%
Political Power 100
Command power 20
Marinus Molenaar
Marinus Molenaar
Close Air Support (Genius)
None
  • Air Experience Gain: +0.40
  • Close air support attack: +5%
  • Close air support defense: +5%
  • Close air support agility: +5%
Political Power 200
Command power 10
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Jonkheer Jules van Aiwie
Jonkheer Jules van Aiwie
Army Drill (Specialist)
None
  • Division training time: −5%
Political Power 50
Command power 30
Nicolaas Voorcast
Nicolaas Voorcast
Army Morale (Expert)
None
  • Non-Combat Out of Supply Penalties: −6%
Political Power 100
Command power 20
Johannes Hertogefruyt
Johannes Hertogefruyt
Commando (Expert)
None
  • Special forces Attack: +10%
  • Special Forces Cap: 6
Political Power 100
Command power 20
Alard Hakstroo
Alard Hakstroo
Infantry (Specialist)
None
  • Infantry Division Attack: +5%
  • Infantry Division Defense: +10%
Political Power 50
Command power 30
Paulus Hamer
Paulus Hamer
Artillery (Specialist)
None
  • Artillery Attack: +10%
  • Artillery Defense: +5%
Political Power 50
Command power 30
Gustav van Lawijk
Gustav van Lawijk
Armor (Expert)
None
  • Armor Division Attack: +10%
  • Armor Division Defense: +10%
Political Power 100
Command power 20

Military Leaders

Field Marshals
Field Marshal Traits Description Skills Race
Izaak Reigers
Field Marshal
Izaak Reigers
Izaak Reigers (advisor).png
Trait defensive doctrine.png Defensive Doctrine
Especially skilled in fighting on the Defensive.
  • Max Entrenchment: +30%
Trait inspirational leader.png Charismatic
A natural leader. Soldiers will face their worst fears when backed by a powerful leader.
  • Division Recovery Rate: +10%
None
Level 3
Attack.pngAttack: 3
Defense.pngDefense: 3
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Griffon.png
Griffon
Henri Anjer
Field Marshal
Henri Anjer
Henri Anjer (advisor).png
Trait unyielding defender.png Unyielding Defender
Retreat is not an option.
  • Defense: +10%
None
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 3
Logistics.pngLogistics: 3
Griffon.png
Griffon
Generals
General Traits Description Skills Race
Hendrik Sabel
General
Hendrik Sabel
Hendrik Sabel (advisor).png
Trait panzer leader.png Panzer Leader
A natural with Tanks and Mechanized forces.
  • Armor speed: +5%
  • Armor Division Attack: +16%
None
Level 3
Attack.pngAttack: 3
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 4
Griffon.png
Griffon
Baron Herman of Vorst tot Vorst
General
Baron Herman of Vorst tot Vorst
Baron Herman of Vorst tot Vorst (advisor).png
Trait old guard.png Old Guard
While not the most brilliant officer, he is unlikely to cause trouble.
  • Leader Experience Gain: −25%
  • Max Entrenchment: +1
Trait politically connected.png Politically Connected
This leader has political connections which has smoothed the way for his career. Perhaps too quickly.
  • Leader Experience Gain: −10%
  • Promotion Cost: −50%
Trait career officer.png Career Officer
Dedicated to the life as an officer, with ambitions to match.
  • Promotion Cost: −25%
See description:
Born into the presitgious Van Vorst tot Vorst family, Herman was the heir to their land. Herman carried this with him whenever he went, learning the traits that defined a good noblegriffon from school and at home. Staunch, conservative, brace and stragic, he graduated top of his class in the officer academy showing that a noble birth did not mean a lack of merit. Serving in many posts, including a fateful while as an artillery officer, the baron became popular among his troops for his no-nonsense attitude and straight up patriotism.


From the army, Herman learned the value of hierarchy, of tradition and of the institution of the military. As he climbed through tyhe ranks, he started to flirt with the FNV party, a highly unorthodox choice for a noblegriffon. But in his opinion, the Ducal party had grown spineless, giving too many concessions to weak doves who wanted total equality. However, the Baron's loyalty to the Fatherland could not be questioned.
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Griffon.png
Griffon
Floris Valliant
General
Floris Valliant
Floris Valliant (advisor).png
Trait engineer.png Engineer
Adept in the arts of crossing rivers and constructing field fortifications.
  • River:
    • Attack: +5%
  • Fort:
    • Attack: +10%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Griffon.png
Griffon
Pieter Best
General
Pieter Best
Pieter Best (advisor).png
Trait infantry officer.png Infantry Officer
Trained as an infantry officer.
  • Infantry Leader experience factor: +100%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Griffon.png
Griffon
Joseph Boreas van Vorst tot Vorst
General
Joseph Boreas van Vorst tot Vorst
Joseph Boreas van Vorst tot Vorst (advisor).png
Trait old guard.png Old Guard
While not the most brilliant officer, he is unlikely to cause trouble.
  • Leader Experience Gain: −25%
  • Max Entrenchment: +1
Trait politically connected.png Politically Connected
This leader has political connections which has smoothed the way for his career. Perhaps too quickly.
  • Leader Experience Gain: −10%
  • Promotion Cost: −50%
None
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Griffon.png
Griffon
Jan van Analo
General
Jan van Analo
Generic Griffon General 4 (advisor).png
Trait artillery specialist.png Artillery Leader
Skilled at directing artillery in combat.
  • Artillery Defense: +10%
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Griffon.png
Griffon
Dobbelsteen Moerman
General
Dobbelsteen Moerman
Dobbelsteen Moerman (advisor).png
Trait media personality.png Media Personality
This general will go out of his way to talk to the media and will always try to be in the limelight.
  • Army reassignment duration: +100%
Trait arrow.png Passionate
Inspires their troops to follow them anywhere and often leads the charge personally.
  • Division Speed: +5%
  • Division Attack: +3%
  • Chance to get wounded in combat: +50%
Trait trickster.png Trickster
Doing the unexpected in combat can give you a large advantage.
  • Reconnaissance: +25%
Trait commando.png Commando
Skilled in Amphibious operations, Air Assaults, and Cold weather conditions - the Commando is a man of many talents.
  • Non-Combat Out of Supply Penalties: −25%
Trait swamp fox.png Swamp Fox
While somewhat soggy, the Swamp Fox knows his way around Swamps and Marshes.
  • Marsh:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
See description:
Dobbelsteen Moerman was born in the far outskirts of the coastal city of Rottendedam, raised in the rural, poor, and swampy countryside of the Grand Duchy of Feathisia. The son of a schoolteacher and a steelworker, Dobbelsteen lived a happy, yet poor life in comparison to those who lived in the city. Nevertheless, he made the best of it, developing an appreciation for the diverse environment and populace of Griffons and Ponies alike that lived in Feathisia’s swamplands.

Although his family was far detached from the revolution and subsequent counter revolution four years before his birth, Dobbelsteen developed a strong interest in the world beyond his swampy home, often taking books concerning history with him in a backpack to read inbetween his expeditions through the rivers and mud.

When he turned eighteen, he begged his parents to send him to a less-than-prestigious military academy in Rottendedam, which they did. Surely surprising the instructors and his fellow classmates, the swamp-raised Griffon excelled with, in a polite sense, ‘unconventional’ but successful approaches to problems throughout his training. These approaches would go on to become staples of his style of leadership in combat.

As of January 1st, 1007, Dobbelsteen has been recently promoted as a Captain in the Feathisian Army, specializing in warfare in unfavorable terrain and conditions. His hobbies include flying planes, maintaining a collection of floral-patterned shirts, and most importantly weightlifting. His leadership has been defined by a strict adherence to morality in warfare, a strong mutual respect between him and his subordinates, and an extreme concern for welfare of those under his command. As for his personal safety, he disregards it due to his concrete belief and life motto:

“I’m here for a good time, not a long time”
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Griffon.png
Griffon
Admirals
Admiral Traits Description Skills Race
Karel Doorzetter
Admiral
Karel Doorzetter
Generic Griffon Admiral 5 (advisor).png
Trait ironside.png Ironside
Determined to defend our home waters with the most powerful ships our navy can muster.
  • Capital Ship Armor: +10%
None
Level 4
Attack.pngAttack: 3
Defense.pngDefense: 4
Maneuvering.pngManeuvering: 1
Coordination.pngCoordination: 1
Griffon.png
Griffon
Konraad Helvuur
Admiral
Konraad Helvuur
Konraad Helvuur (advisor).png
Trait seawolf.png Sea Wolf
The Sea Wolf is particularly skilled in Convoy Raiding
  • Submarine Attack: +20%
None
Level 3
Attack.pngAttack: 3
Defense.pngDefense: 2
Maneuvering.pngManeuvering: 1
Coordination.pngCoordination: 1
Griffon.png
Griffon
Johannes Vorstelijk
Admiral
Johannes Vorstelijk
Generic Griffon Admiral 6 (advisor).png
Trait old guard.png Old Guard
While not the most brilliant officer, he is unlikely to cause trouble.
  • Leader Experience Gain: −25%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 1
Maneuvering.pngManeuvering: 1
Coordination.pngCoordination: 1
Griffon.png
Griffon

Flags

Flags
Flag Information
Grand Duchy of Feathisia.png
Grand Duchy of Feathisia

Centrism.pngBenevolent Absolutism.pngSocialist Monarchism.pngFascism.png
Spoilers below, we recommend these are best experienced in game before reading
Feathisian Republic.png

Spoiler end.
Feathisian Republic / Feathisian Social Republic

Harmonic Republicanism.pngFascism.png
Spoilers below, we recommend these are best experienced in game before reading
Grand Duchy of Feathisia.png

Spoiler end.
Grand Duchy of Feathisia

Baron Herman of Vorst tot Vorst has restored the Duchy

Stratocracy.png
Spoilers below, we recommend these are best experienced in game before reading
Fetisische Sociale Republiek.png

Spoiler end.
Fetisische Sociale Republiek

Fascism.png
Spoilers below, we recommend these are best experienced in game before reading
FEA communism.png

Spoiler end.
United Communes of Feathisia

Democratic Socialism.png
Spoilers below, we recommend these are best experienced in game before reading
Feathisian People's State.png

Spoiler end.
Feathisian People's State

Herman Rozenkamp was elected

Ethno-Socialism.png
Spoilers below, we recommend these are best experienced in game before reading
Griffonian People's State.png

Spoiler end.
Griffonian People's State

Annexed Griffenheim with Herman Rozenkamp as leader

Ethno-Socialism.png
Spoilers below, we recommend these are best experienced in game before reading
Grand Duchy of Feathisia-Strawberry.png

Spoiler end.
Grand Duchy of Feathisia-Strawberry

Gerlach and Gabriella have married

Centrism.pngBenevolent Absolutism.pngSocialist Monarchism.pngFascism.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Substantial Science Base Substantial Science Base
  • Daily Political Power Gain: +0.10
  • Research Speed: -30.00%
Newly Industrialized Society Newly Industrialized Society
  • Resource Gain Efficiency: -10.00%
  • Construction Speed: -10.00%
  • Research Speed: -10.00%
  • Factory Output: -10.00%
  • Dockyard Output: -10.00%
Modest Illiteracy Modest Illiteracy
  • Construction Speed: -10.00%
  • Research Speed: -30.00%
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Griffon Griffon
  • Uses Griffon Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
4 2 7 (-5) 1 0
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
14 (-7) 0 0 12 (-6) 13 (-7) 10 (-5) 0
Numbers in red indicate how many resources are reserved for export due to trade laws.

Awards

Main article: Awards
The Unwilling Dictator icon
The Unwilling Dictator
As Feathisia, have Edgar Pechvogel as the country leader.